

Kingdom Rush: Frontiers, the hero experience changes. Heroes have two abilities, unlocked when they achieve certain levels, and gain in power just as their other stats do. No defense is stated on the Hero page still fully detailed stats are listed when the hero is highlighted in a level. Hero stats are rated on a scale of 0 to eight in terms of Health, Assault, Ranged Assault and Speed. When a level ends, the hero reverts dorsum to level 1. With each new level they gain a boost in their HP and attacking forcefulness.

Kingdom Blitz, Heroes begin at level i and gain experience during a level by attacking enemies, before maxing out at level 10. When a hero is defeated, they immediately beginning to heal, and will re-spawn later on a certain length of time. Heroes are immune to the instant kill attacks of regular enemies (but non bosses or level hazards). These statistics vary from 1 hero to the next, designed to give each hero advantages and disadvantages. While the hero cannot stand off the path, they volition move over the environment, skirting the edges of obstacles to make the motion from A to B as quick equally possible. You can either tap/click the hero straight, then tap/click where yous would like to movement them, or tap/click his icon, then straight them to any path. Hero movement is controlled with the finger/mouse. On April 25, 2012, Ironhide released the Heroes update to both PC and iOS devices, starting with a 66% discount on heroes the following day before the On April 5 2012, a retina brandish screenshot taken from the (then) upcoming iPad showed a mage hero (presumed to exist based on theĪrcane Magician), and revealed features such equally a wellness bar, a level system, and an feel bar.


Many assumed that heroes for the remaining advanced towers would presently follow. Post-obit the annunciation, many players believed the heroes seem to be based on certain advanced towers: the On 8th February, 2012 14th February, 2012 and 19th March, 2012 respectively.
